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Old Jun 16, 2007, 10:22 PM // 22:22   #81
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This is a prime example of how the division of PvE and PvP stands.

PvE'rs are praising and thanking Gaile and Andrew, yet the PvP'rs are denouncing every word said.

PvP'r: Angry, frustrated, etc. at the lack of what new updates are coming, how they are going to fix HA/ATs, and where the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are these skill balances.

PvE'r: Content, because they are receiving their PvE skills that can allow them to beat hard mode without +armor skills (well, now considering they have a +100 armor shout...), and how every update coming seems to extend the longevity of the PvE game.
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Old Jun 16, 2007, 10:24 PM // 22:24   #82
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Seriously though people stop with the insults. Even though I am guilty of it too, this thread needs to have the right people read the right posts, not have to filter through pages of crap.


My question to you Gaile/Andrew is:

Okay, the Devs and other employees responsible for making changes read some threads, and more specifically read threads you direct them to often....
So when there is a glaring problem/glitch/bug/need of an update....why, more often than not, is there simply no change, no response or no fix to them? Only at the point of absolute pandemonium and public upheval is there even a hint at Anet addressing the problem.

Especially taking 'timley fashion' into account, what avenues must players use to alert the designers and developers of the game about vailid suggestions or bug findings that seem to go unnoticed/addressed??? It seems the current methods are poor or ineffective.
Even if the vocal minority actually take time to post(10% of all players lets say), you can not with any kind of accuracy say that the player non-forum using populus is happy with changes or sad with them. Most will lament/praise within their guild or private chats, but you can say for certain that they will continue to play or buy your products? Can you say for certain that the changes made, were good for more than it was bad for?
So its up to the posters here to try and address the issues that many players know about, but few discuss, for whatever their reaasons are. So these forums can generally be pretty accurate depictions of the minds of most of the general populus, I think the Anet employees are smart enough to see who is a valid poster and who is a flaming troll/spammer/sheep.

You have stated previously that "alot more than we know" goes on, is noted and worked on. But why do so many problems persist for what seems to be absurd amounts of time? What area can a player base go to know that their abundant and very evident community affecting plight is being addressed or looked at?
I'm sure there are good reasons for the time taken to fix certain things, all proper testing takes time, it'd be silly of me to expect instant gratification to complex problems. But when treated with silence, a populus will be forced into assumptions, which are often negative(its the world we live in). These types of things can be avoided if you had a public forum or blog where the devs can say whats being worked on, or at least have valid bug/broken mechanic listings. Much like a few have posted before.

I don't think many doubt you relay as much as you can, but we don't hear about it, we don't know about it, so this forces people to think they are being ignored, and no blanket statements will fix that.

Point being, I agree with Anet needing a public forum supported by their employees listing current projects, bug and designs that are being fixed or worked on. If thats not possible, can you explain to me why that wouldn't work?

Also the other posters are spot on, Anet has done well, heck better than any other company in regards to addressing the community and patching things. But it could have been better. I won't cling to hindsight, but alot of players have left- 100s of which I originally played this game with, they could have been saved, had they found hope that things would be fixed or even were being worked on and top players who knew what they were talking about, would be held in higher esteem when trying to help anet fix gameplay problems. Not being told "We are the proffesionals...we know what we are doing, leave it to us".

thanks

cha cha
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Old Jun 16, 2007, 10:29 PM // 22:29   #83
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Quote:
Originally Posted by gasmaskman
This is a prime example of how the division of PvE and PvP stands.

PvE'rs are praising and thanking Gaile and Andrew, yet the PvP'rs are denouncing every word said.

PvP'r: Angry, frustrated, etc. at the lack of what new updates are coming, how they are going to fix HA/ATs, and where the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are these skill balances.

PvE'r: Content, because they are receiving their PvE skills that can allow them to beat hard mode without +armor skills (well, now considering they have a +100 armor shout...), and how every update coming seems to extend the longevity of the PvE game.
PvErs are easy to please, because the concept of 'game balance' does not really apply to it (PvE is easy, even hardmode is barely challenging with a competent group), Game Balance in PvP is tedious, As Black stated before in this thread, skill balance is generally ok, albeit a bit infrequent.

From what I'm hearing Izzy is literally swamped in work, I'm simply wondering what Gaile Gray and Andrew Patrick do when they're not running around followed by PvErs and/or pretending to be frogs..
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Old Jun 16, 2007, 10:34 PM // 22:34   #84
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I'd never say the messengers failed at their duties. It is the skill balance department that fail but the messengers sugar-coat their incompetence and demean the playing population with statistics and symbolism. This is why the the HA community are still enraged with imbalance (see ritualist spike) and Kill Count. The exact nature of the CRT's jobs is unclear to me.

I get the impression that because other games don't have such a communicative community relations department we are supposed to be overly grateful for this service but it seems to be a nuisance instead. People have complained about Kill Count for months now in the Heroes' Ascent sub-forum and it still exists. There are multi-page stickies and polls about it and people bring it up during in-game Dev chats although the only answer seems to be "They're looking at it". It's obviously a massive area of concern for a hefty chunk of the player base yet no information seems to be passing through. The only way people will get that information is by nagging (for want of a better word) the CR team for more information. The end result is that people get frustrated and leave the game altogether (see Heroes' Ascent districts - or lack of). People have nagged and are nagging but all they're squeezing out of the CR team is "They're looking at it".

There's clear skill balance problems right now which I was hoping the mid-june update would address but I, and evidently many others, are disappointed because it'll be the same stale, overpowered builds in every PvP area for a long while.
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Old Jun 16, 2007, 10:35 PM // 22:35   #85
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Its so ironic in that sense gasmaskman, because you'd think making a bunch of new pve content from scratch would be much harder then just changing around the numbers in a skill description.

This is the only logical explanation I have come to understand for the lack of skill updates, after a while of it being on my mind. Simply put, some skills when they were introduced were not thought out fully. Anet or etc. did not spend the very careful calculations to make them playable, and i am not trying to flame or insult anyone, but come on everyone knows that a big percentage of gw skills rarely or never see play.

People have to realize this is not by coincidence, but probably unless their whole skill description is changed they will never see play. And this is sad too, because i know many people, even on this forum, who would gladly for free offer their expertise after many many hours of playing GW PvP.

-Lac
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Old Jun 16, 2007, 10:51 PM // 22:51   #86
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Quote:
Originally Posted by Yue
Meh. Again, alot of confusion and frustration would be alleviated with a separation of reps for pvp and pve portions of the game. I'm sure Gaile's pretty pro and hunting down mursaat, but she doesn't have a clue about pvp mechanics. Alot of what makes pvpers pissed off at her is the fact that the only real official source of contact with anet for pvp is a pver that spends half her time talking to frogs. That's great for people who do pve, but when there is a separate community for pvp, there needs to be appropriate representatives to address and stay in touch with that community. Having Gaile bring me info about pvp is like my dentist telling me the results of my heart exam.
Did you even read her post? She said she passes on pieces she thinks are important or things the Devs 'might' have missed. However the Devs 'themselves' also read all this crap we write. That is their primary source of data gathering.
Perhaps you could conjure up another conspiracy theory around what she and the rest of the CR guys actually 'send' to the dev's (just in case they missed it the first time they read/skimmed/ignored it) but you'd be dealing with conjecture as if it were fact. Bad place to be.

Still being in dev I do know what it's like. When you have a deadline you really don't give a shit about what the hell people are barking a you. Be they testers, PR people, external 'quality officers' (yeah, such shit exists. Publishers can be full of it 'make those colours redder pls') if they don't factor into the schedule, they don't mean a damn thing, simple as that. Not until it's done anyways. Anet currently have Gwen to finish. Yeah, huge dead-line...

Since your priority as a dev is meeting the targets you are paid for, they probably don't read as much as the CR team. So I guess Andrew/Gaile's/the Rest's forwarded mails are pretty damn important.
Still I know better than to forward my lead everything under the sun and I bet that goes for them also. Especially during mass crunch periods. It's the fastest way to screw everything up and get yourself into a whole lot of trouble ^_^.

Sure the dev response could be a damn sight better (can't you people friggin' see how much a vile scourge most of the naruto populace is!? Play the damn game!! etc...), but it's gotten far better than it used to be. They even give excuses for why things are adjusted. Doesn't change what your dealt (and if it's shit, it sucks all the same), but people are all too quick to forget how updates used to be...


Ether Prodigy now does 3 damage for each point of energy you have left when it ends. (in secret: Ha ha you losers we felt like screwing with your builds. Come again? Go do something important with your lives, or even slit your wrists if you really want. We'll name a ritualist ash pot after you! ^_^)

Ok it's probably a little different but you get my drift...
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Old Jun 16, 2007, 10:54 PM // 22:54   #87
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Quote:
Originally Posted by lacasner
a big percentage of gw skills rarely or never see play.

People have to realize this is not by coincidence, but probably unless their whole skill description is changed they will never see play. And this is sad too, because i know many people, even on this forum, who would gladly for free offer their expertise after many many hours of playing GW PvP.

-Lac
I don't think this is a bad thing, with too many skills and classes the game becomes more complex and it becomes harder and harder to fit everything you need into a build of just 8 players and 64 skills.

Part of the reason why gimmick builds see so much play right now is because there's so many classes and skills that you cant bring enough skills in a 'balanced build' to counter a certain build that just focuses on one aspect anymore.
E.g. if you bring a lot of hex removal you'll have a disadvantage vs teams that do not run (m)any hexes and if you don't then you won't have enough to deal with an all out hex build.

I think they should focus on making 2-3 Elites and 6-8 Skills per attribute playable (in PvP) this way there will be plenty of skills to choose from still but not that many that it will become impossible to bring counters to stuff.

Also the effect you get out of a skill should be in line with the amount of thought/skill it takes to use it.
E.g. Searing flames can be spammed pretty much indefinately by selecting a target and hitting the SF button every 3 seconds doing massive damage. Whereas a well placed diversion can severely screw a team over but a randomly placed one generally doesnt do much/anything.

I do however agree that a lot of skills (read: the entire paragon profession among other stuff) look like there wasn't a lot of thought put into, either that or they were rushed.

I'm not so much angry or frustrated as I am confused as to why A.net keeps making the same mistakes..
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Old Jun 16, 2007, 11:49 PM // 23:49   #88
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Quote:
Originally Posted by frojack
Did you even read her post? She said she passes on pieces she thinks are important or things the Devs 'might' have missed. However the Devs 'themselves' also read all this crap we write. That is their primary source of data gathering.
Perhaps you could conjure up another conspiracy theory around what she and the rest of the CR guys actually 'send' to the dev's (just in case they missed it the first time they read/skimmed/ignored it) but you'd be dealing with conjecture as if it were fact. Bad place to be.

Still being in dev I do know what it's like. When you have a deadline you really don't give a shit about what the hell people are barking a you. Be they testers, PR people, external 'quality officers' (yeah, such shit exists. Publishers can be full of it 'make those colours redder pls') if they don't factor into the schedule, they don't mean a damn thing, simple as that. Not until it's done anyways. Anet currently have Gwen to finish. Yeah, huge dead-line...

Since your priority as a dev is meeting the targets you are paid for, they probably don't read as much as the CR team. So I guess Andrew/Gaile's/the Rest's forwarded mails are pretty damn important.
Still I know better than to forward my lead everything under the sun and I bet that goes for them also. Especially during mass crunch periods. It's the fastest way to screw everything up and get yourself into a whole lot of trouble ^_^.

Sure the dev response could be a damn sight better (can't you people friggin' see how much a vile scourge most of the naruto populace is!? Play the damn game!! etc...), but it's gotten far better than it used to be. They even give excuses for why things are adjusted. Doesn't change what your dealt (and if it's shit, it sucks all the same), but people are all too quick to forget how updates used to be...


Ether Prodigy now does 3 damage for each point of energy you have left when it ends. (in secret: Ha ha you losers we felt like screwing with your builds. Come again? Go do something important with your lives, or even slit your wrists if you really want. We'll name a ritualist ash pot after you! ^_^)

Ok it's probably a little different but you get my drift...
I read her post fairly thoroughly, but you obviously haven't read mine. If you can't handle a more sophisticated means of making a point, perhaps I should state it more bluntly: There needs to be pvp reps to pass information to designers.

Now I can elaborate: If Gaile is passing information to designers, then designers won't receive anything useful about pvp. Andrew Patrick and Gaile Gray are incompetent at pvp, and unless they either make an effort to understand pvp mechanics, they shouldn't be related to that sector. Don't get me wrong, I think Gaile is fine at passing things on about pve, but she really doesn't have the background necessary to make reports about anything related to pvp. However, because she and adrew patrick ARE the only two reps we're engaged with, and anet doesn't seem like they're planning to add pvp CRs, then it is their responsibility (you know, the job they're getting paid for?) to observe and understand both sides of the game and make appropriate reports. As it is right now, but are largely incompetent. In line with JR's very accurate affirmations, the two should do their jobs. If anet doesn't assign separate CRs for the two very different portions of the game, then it is your job to understand both. You're getting paid for it. If you can't handle that, someone who can needs to be here talking to us.
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Old Jun 17, 2007, 01:03 AM // 01:03   #89
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Quote:
Originally Posted by Yue
I read her post fairly thoroughly, but you obviously haven't read mine. If you can't handle a more sophisticated means of making a point, perhaps I should state it more bluntly: There needs to be pvp reps to pass information to designers.

Now I can elaborate: If Gaile is passing information to designers, then designers won't receive anything useful about pvp. Andrew Patrick and Gaile Gray are incompetent at pvp, and unless they either make an effort to understand pvp mechanics, they shouldn't be related to that sector. Don't get me wrong, I think Gaile is fine at passing things on about pve, but she really doesn't have the background necessary to make reports about anything related to pvp. However, because she and adrew patrick ARE the only two reps we're engaged with, and anet doesn't seem like they're planning to add pvp CRs, then it is their responsibility (you know, the job they're getting paid for?) to observe and understand both sides of the game and make appropriate reports. As it is right now, but are largely incompetent. In line with JR's very accurate affirmations, the two should do their jobs. If anet doesn't assign separate CRs for the two very different portions of the game, then it is your job to understand both. You're getting paid for it. If you can't handle that, someone who can needs to be here talking to us.
I think frojack's point was that the devs don't get their info from the CR people; they read the forums themselves.

Meaning people involved in pvp would be getting the info anyway, as they're reading forums. Thus, talking about how the CR reps need to know both sides of the game is irrelevant.

At least, I think that's what he means. My question is, if that's true, why have any CR reps at all?

EDIT: Answered my own question. Let me use an example.

Let's say an HA dev goes to do his daily forum surfing and finds a bunch of threads on HA, and makes note of what they say.
The CR report comes in, highlighting some of those threads for a closer look.
The HA dev goes to reread the threads and think more critically on them.

So while the devs themselves would be reading everything, the CR reps would be the ones highlighting the most important to reread and think critically on. I think. That's how it's coming off to me, at least.

Last edited by Relambrien; Jun 17, 2007 at 01:09 AM // 01:09..
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Old Jun 17, 2007, 02:06 AM // 02:06   #90
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Its not just about the devs getting the info, its about having a working dialogue between the players and the devs, which pvpers just didnt have. The only times we got close were when izzy (then later also morello some) were able to talk to us. Whenever that happened my faith in arenanet went up because I actually knew what was going on up there, I knew that something was being done, issues were being addressed, etc. As soon as those two weren't allowed to speak to us anymore (for no good reason) that dialogue died. That, imo, was a big mistake. That sort of thing should have been encouraged, not killed because someone quoted one of them on the guild hall. Seriously.
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Old Jun 17, 2007, 02:27 AM // 02:27   #91
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to put things in perspective:

(btw, i'm all about people who appreciate the efforts of others)
my job...i work at a house with 4 clients. my clients are: a. developementally disabled (retarded...retarded with autism) and b. mentally ill (crazy...schizoaffective...schizoaffective with personality disorders...shizoaffective with personality disorders and obsessive/compulsive disorder...etc.) and all kinds of post-traumatic stress disorder. needless to say, i relate profoundly with the developers of every game i've ever played (except for the deveoplers at sony for Star Wars: Galaxies who are more like the clients on my site than the staff...which is a different story).

part of my job is understanding that (despite my efforts to get them the hell out of a "program" and living on their own) they will fight me every step of the way. i (staff...lead staff at that...equivilant to the seargent of the platoon...i've been offered my own site though i know better) attempt to teach them to live on their own despite their attempts to get their [stuff] wiped for them perpetually.

anet's customer relations (we'll call that, "gaile," for convenience) has essentially the same job as me. they're there to make sure that the community is represented in the decisions of the deveolpers (like i make sure my supervisor understands the needs of both my clients and the staff underneath me) before and after decisions are made. sometimes the needs of the clients (mitigating the, "i'm sick of this crap," attitude that occurs frequently in my profession) requires me (and gaile) to go out on a limb for the good of the client in question (portions of the gw community in this analogy) to ensure that their needs are met within their rights despite their behavior.

for instance, i had a client that wanted to go with his special olympics team to phoenix, az for the state softball championship. i hate phoenix (downhill from tucson where i live...WAY hotter city and nothing in the positive column...anyone who remembers the, "gin blossums"...they were from the phoenix metro area) but decided that my boy was just anxious about the trip (explaining the holes he put in the wall and the multiple times we (i) had to take him down to avoid injury to the people around him) so i pressured my boss' boss and my boss' boss' boss in order to let him go. he and i were allowed to go to phoenix (i got a wicked nasty sun-burn and a miserable weekend away from home...he had a great time...his team came in second against the flagstaff team which (per strange special olympics rules) had an unreasonable amount of non-disabled players) and he had a great time without any negative behavior.

the only difference i can see between, "gaile," and myself is that the unnamed client i mentioned now respects me as someone who is looking out for him and he trusts that i will do everything in my power to make sure that he is, "hooked up".

"gaile" still has to put up with a bunch of loony retards whining about nothing. unfortunately, that's part of the job and i (as well as, "gaile") know that. that's still the least, "fun," part of our jobs.
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Old Jun 17, 2007, 03:12 AM // 03:12   #92
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I think some of the problems come from not knowing what ANet is working on, I'm sure no one knew about the Auto Target update. I feel that Updates don't need to be handed out once a month full of new features, they need to be handed out as soon as they're finished. I personally would like to know who's in charge of what, and for them to post and keep us updated.
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Old Jun 17, 2007, 03:15 AM // 03:15   #93
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Quote:
Originally Posted by Yue
IAndrew Patrick and Gaile Gray are incompetent at pvp, and unless they either make an effort to understand pvp mechanics, they shouldn't be related to that sector. Don't get me wrong, I think Gaile is fine at passing things on about pve, but she really doesn't have the background necessary to make reports about anything related to pvp.
I would like to know just how you can be so confident about this. The only comment I've seen of late with regards to Gaile's ability in PvP was about her poisoning her entire team. I'd like to point out that that comment is from an interview in which she was talking about an event that occured ROUGHLY THREE YEARS AGO when Guild Wars had friendly fire mechanics in it's code. So unless you have actively and knowingly played with or against her in some form of PvP, kindly keep your opinions about their competency in a given area to yourself as you have absolutely nothing substantial to back it up. Now I don't know enough about her background other than what is on the arena.net website, but being as she used to write for a game fansite as well as admined it, so I think she has a fairly extensive gaming background and probably knows quite a bit more than you are giving her credit for.
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Old Jun 17, 2007, 03:17 AM // 03:17   #94
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I'm one of the happy people who does not usually post here (this, if I am not mistaken, will be my first post although I've been reading this forum for many, many months).

I'm an active GW gamer, with two accounts, 10 characters whom I actually play, and far too many hours over the past year and a half sunk into GW when I probably should have been doing other things. I'm also a female and one of the older people playing the game (50+). And I know something about games...I was on that call with my partner Francis Crawford talking to the GW developers recently about GW's underlying technology.

I love the game. I find the various changes, both nerfs and buffs, challenging at times, but I can almost always find a new way to do something that is no longer possible because of a change. Having been a member of many online communities, I know it's true that the number of people who actually post on the web about one of their passions (whether it be a game or a book or a TV show or whatever) is tiny compared the the total audience. So I'm surprised that Anet pays as much attention as they do to what gets suggested on these boards.

I do think user feedback can be very valuable to developers, and I'm glad they listen. But they know what's going on behind the scenes, while we players only know what we see on the client. Ultimately, I trust the developers to do their job and balance the game. In general, I think they do a terrific job.

As for you community reps, I don't envy you your jobs Hang in there, Andrew and Gaile, 'cause there ARE a lot of us who very much appreciate what both you and the creative team are doing to maintain and improve the game!
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Old Jun 17, 2007, 03:40 AM // 03:40   #95
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*Mod edit: reference to deleted post removed*

i was using the "easily accessible" words to describe my clients (instead of, "severely mentally ill and developementally disabled individuals," which takes way longer to type. i guess my use of metaphor there kinda muddled and any "intentional extensions" of the metaphor would only apply to those who (like my clients) see those who are trying to help them (despite new medicare regulations to keep us busy filling out paperwork instead of interacting with our clients) as a monolithic sort of, "the man," who is constantly trying to keep them, "down".

i actually only read the op before posting and didn't realize that gaile was even mentioned by others before posting what i did. i was more reacting to another post on suggesting a, "gaile minipet," where some people advocated torturing such a minipet.

i would also like to clarify that, "retarded," is not synonmous with, "stupid". my clients are actually very intelligent and successfully manipulative but suffer from an inability to communicate their ideas to others.

no matter how much i complain about them, my clients are also kinda like my children. i won't take any offence at any "indirect implications" that my clients are somehow "less than human" either.

sometimes the federal government or the clients' guardians also make it hard to help the clients (now that i realize that gaile was mentioned in this post prior to my post and i need to elaborate on the metaphor).

oh "f" it. the people that will get it will get it. the others won't lose any sleep over it. i've already posted too much on the subject. if people think there needs to be a pvp cr rep, they should ask for one like an adult would. i do both pve and pvp (neither of which is a single monolithic group) and i don't see any real problems but wtf ever.

gvg players can make actual money...the other pvper's can't. WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AH

now do i "fit in"? should i blame it on gaile? if she brought that to the developement team and they laughed at her is it her fault?

in a game where pvp tournaments make money and pve makes "titles", there's little room for those of us who pvp to cry.

end

of

story.
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Old Jun 17, 2007, 04:05 AM // 04:05   #96
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Quote:
Originally Posted by Voltar
oh "f" it. the people that will get it will get it. the others won't lose any sleep over it. i've already posted too much on the subject. if people think there needs to be a pvp cr rep, they should ask for one like an adult would. i do both pve and pvp (neither of which is a single monolithic group) and i don't see any real problems but wtf ever.
I wonder if you actually read the whole thread? There have been posts, where people with a sound-standing knowledge of the service industry have asked for this and even explained why they ask for such changes. How is this not a mature way of setting out ones concerns?
However, i'd like to see this thread staying on topic, instead of people randomly grabbing sentences out of an entirely well thought post and trying to discredit said user by using random postcount+1 no. 15621, namely: How would you know, you never played with him/her.
Quote:
Originally Posted by dargon
Random postcount+1 no. 15621
I don't know how deep you are involved with the High-Tier PvP Community, but those who spend their time in gwp or High-Tier Guilds may remember the situation, when Gaile after 1 year of Guild Wars going Gold, she still thought AoE affects your own party members as well. I don't disrespect her for that, i just say it shows a lack of knowledge PvP-wise. So did the Poster your Quote was taken from.

I don't post often, but i felt the need to let you know, that there are people who are actually interested in the original topic.

Thanks for your Time
Semy
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Old Jun 17, 2007, 04:17 AM // 04:17   #97
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Quote:
Originally Posted by Relambrien
I think frojack's point was that the devs don't get their info from the CR people; they read the forums themselves.

Meaning people involved in pvp would be getting the info anyway, as they're reading forums. Thus, talking about how the CR reps need to know both sides of the game is irrelevant.

At least, I think that's what he means. My question is, if that's true, why have any CR reps at all?
So we can now conclude that;

A)devs do read the forums
B)CR potentially pass on the wrong threads/info
C)since they(devs) read the forums and hardly any of the changes that the community feels should be done, aren't carried out;
i-a) could be a lie
ii- or the devs do not agree with the community on proposed voiced opinions on the forums

It's evident that all the above is fact, has been for months. Find another game since we aren't getting the changes needed.

Last edited by Ec]-[oMaN; Jun 17, 2007 at 04:19 AM // 04:19..
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Old Jun 17, 2007, 04:28 AM // 04:28   #98
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I just wanted to say that I do sort of agree (to a point) with one thing Andrew said, "that happy players are playing are playing the game and unhappy players are posting in the forums".

When I was new to Prophesies, I spent a lot of time in this and other forums while I was learning the ropes. Once I was up and running, I stopped. If there was some specific info I needed, I turned to the guildwiki.

I was a happy, contented PvE player (over 3000 hours now) through Proph, Factions and, now, NF. Wasn't too thrilled with the switch to timed mission bonuses in Factions - I thought it showed a little laziness on the dev's part in not wanting to spend a bit of time creating that extra bonus content and, also, just *my* opinion that speed /= skill - but I got over it.

Then came the SR nerf. Boy, that got my dander up.

So, yes, I stopped playing the game and came here to voice my displeasure over the change. I complained pretty loudly, although I don't recall ever directing any invective or vitriol (like calling them poopyheads) at the CRT or the devs (maybe just a little at the PvPers whose complaints we felt had instigated the change).

After a couple of weeks, when it became apparent that we were wasting our time, that the avalanche of complaints had garnered nothing more than a vague "we're looking into it", I went back to playing the game (just not with my nec ), checking in on occassion to see if the fix was imminent.

I did notice during that couple of weeks, though, that a lot of people were complaining about a lot of things and that a lot of these complaints were long-standing ones that hadn't been addressed.

When Andrew says that unhappy people are posting, he might want to examine "why" these people are unhappy in the first place.

And that all comes back to Anet, themselves, because they keep changing the game that people have been enjoying pretty much as it is.

Now, no one objects to new stuff, or improvements to existing stuff, but too often many of these changes seem willy-nilly or haphzard or just plain not thought through very well. Some are seen by an awful lot of people as absolute disasters, like the SR nerf.

And then Anet seems to often compound the problem with their response to the unhappiness being voiced.

The SR nerf is a good example of this:

First off, this nerf came during a "test" week. When the complaints started rolling in, the proper response should have been IMHO to revert it back while they worked on a different solution.

But, no, we were basically told, "tough, get over it, get used to it - it's staying". And Gaile amiably chirping that "gee, most people seem pleased with the change" certainly didn't help any to dampen the fires.

Then, after a couple of weeks, as the complaints continued to roll in, we were told, "umm, yes, the devs think this fix maybe *was* a little inelegant, they're looking into it". Almost a tacit admission that the change was not well thought through in the first place and all the more reason to revert it back until they could come up with something better.

Reverting would have also had the advantage of stopping the avalanche of complaints dead in its tracks but Anet chose instead to let the situation mushroom.

I totally agree with Andrew that we should all make the effort to keep our complaints on a civilized level. By the same token, taking the tack that "the devs are pros (and you're morons)" doesn't help the situation, from a PR perspective.

There really seems to be a dichotomy between what Anet's right hand ("we listen to our customers") and its left hand ("it's *our* game and we'll do with it as we please, and you can like it or lump it") are saying.

In case I haven't said this enough in the past, I want to thank Anet and commend it for making this incredibly awesome (for the most part) game.

I was diagnosed with cancer just a few months after starting to play (in remission now, thanks for asking) and it really helped to take my mind off all I was going through during that time.

Remember that, if we didn't care so much about this wonderful game, we wouldn't bother to take the time and effort to complain about things we might see as wrong - we would simply leave and not come back, as too many of my firends and guildies have done.
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Old Jun 17, 2007, 04:45 AM // 04:45   #99
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Quote:
Originally Posted by Philippa Somerville
I'm one of the happy people who does not usually post here (this, if I am not mistaken, will be my first post although I've been reading this forum for many, many months).

I'm an active GW gamer, with two accounts, 10 characters whom I actually play, and far too many hours over the past year and a half sunk into GW when I probably should have been doing other things. I'm also a female and one of the older people playing the game (50+). And I know something about games...I was on that call with my partner Francis Crawford talking to the GW developers recently about GW's underlying technology.

I love the game. I find the various changes, both nerfs and buffs, challenging at times, but I can almost always find a new way to do something that is no longer possible because of a change. Having been a member of many online communities, I know it's true that the number of people who actually post on the web about one of their passions (whether it be a game or a book or a TV show or whatever) is tiny compared the the total audience. So I'm surprised that Anet pays as much attention as they do to what gets suggested on these boards.

I do think user feedback can be very valuable to developers, and I'm glad they listen. But they know what's going on behind the scenes, while we players only know what we see on the client. Ultimately, I trust the developers to do their job and balance the game. In general, I think they do a terrific job.

As for you community reps, I don't envy you your jobs Hang in there, Andrew and Gaile, 'cause there ARE a lot of us who very much appreciate what both you and the creative team are doing to maintain and improve the game!
Probably unsurprisingly, I am in complete agreement with my partner.

I'd like to also say that some people seem to be forgetting that there really are two different kinds of issues:

1. Questions that involve resource allocation.
2. Questions that just involve opinions and judgment about gameplay.

On #1, I think people are being waaay presumptive in noisily asserting what ANet should and shouldn't do. Obviously, I think looking behind the curtain at how such decisions are made is really interesting*. But while I'd like to see our curiosity gratified -- resource allocations are ANet's to make, with very little "owed" to the players at all about any specific choices.

*And if you can add your voice to Mike Crouch's about getting me a followup interview I'd really appreciate it, as presumably would the many thousands of readers who clicked through to read the writeups of my first interview. Including the German-speakers, who actually outnumbered the thousands who came from here and other English-speaking sites.


As for #2 -- reasonable people can disagree. Given the information sources they have*, it seems evident that the game designers make reasonable choices. Do I understand why so many skills have to be well-nigh useless? No. But I played Magic: The Gathering for a while, and I didn't understand the equivalent phenomenon in that game either. It just seems to be an endemic problem.

*I have a hunch that the next game ANet develops will be better "instrumented" to AUTOMATICALLY capture information about gameplay. E.g., Sony Online is running Cognos software to understand what people do in Star Wars: Galaxies, and I'd be surprised to hear that ANet is doing anything similar. (That's because of the database design choices I wrote about.) But that's unlikely to happen in GW Classic. One of those resource allocation thingies I mentioned ...

Bottom line: I see no reason to claim that the game designers are doing anything other than an excellent job. If any of the people complaining were plucked from their amateur status and given equivalent responsibilities, they almost certainly would, on the whole, make much worse decisions.
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Old Jun 17, 2007, 04:49 AM // 04:49   #100
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Sigh. Thread is slowly being ruined by people posting with attitudes of "stop bitching, it's fine". Lack of communication with your consumers is not fine, and never will be fine, in any sense of the word "fine".

So we've heard that the devs apparently get the info themselves while reading forums. If that's the case, they must be listening to the wrong people, as evidenced by updates that don't really please any of the PvP community (I mean those who actually play seriously, not the once-in-a-while, couldn't care less people), and failure to address any of the major issues in HA/GvG atm. I don't know why, nor can I do much but speculate, but I do know HA & GvG are dying from lack of communication between those who actually play these areas and those whose job it is to keep them balanced and fun. When will ritspike be addressed? Or hexway, or kill count? I don't know, because even with the resounding outcry against each I mentioned, we haven't heard much of anything. Even a "never, we think it's fine" would do, because then I'd know it's time to move on. Oh wait, Expose Defenses has a 15s recharge! It's all good now, that solves everything!

Quote:
Originally Posted by Phelann
Its not just about the devs getting the info, its about having a working dialogue between the players and the devs, which pvpers just didnt have. The only times we got close were when izzy (then later also morello some) were able to talk to us. Whenever that happened my faith in arenanet went up because I actually knew what was going on up there, I knew that something was being done, issues were being addressed, etc. As soon as those two weren't allowed to speak to us anymore (for no good reason) that dialogue died. That, imo, was a big mistake. That sort of thing should have been encouraged, not killed because someone quoted one of them on the guild hall. Seriously.
Pretty much says it all.
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